With funding from the National Science Foundation, Jan Cannon-Bowers and her team from the RETRO Lab at the Institute for Simulation & Training at UCF developed a serious game to teach physics to college students.
Cannon-Bowers and her team are taking what they have learned in developing and testing Lunar Quest and applying it to the development of a new generation of Serious Games. Our goal is to capitalize on the R&D that has been conducted in this area to develop engaging, story-based games that teach the competencies needed to compete in the 21st century.
|Basic Motion Training||Mail-Delivery Game|
|Learn the concepts of velocity, speed, and distance as well as their relationships to each other while also learning to control a basic rolling lunar mail-delivery bot.||Put your velocity skills to the test by controlling a real lunar mail-delivery bot on the lunar surface.Try to get all the packages to their respective domes within the given timeframe.|
|Vector Addition Training||Mail-Recovery Game|
The mail-delivery bots are in a conundrum--their vector addition program is not working and they need to be manually driven across the conveyers. Learn how to control themin this training session.
|Now that you're certified to control the mailbots, it's imperative that the bots get across the conveyers and pick up all the dropped mail (without crashing or spinning out!). Preset the bot's path and press go!|
|Top-Secret RocketBot Acceleration Training||Asteroid-Collection Game|
|This top-secret rocket-powered, hovering, modified mailbot has added a new twist to the concepts of motion: acceleration and relationship to distance and velocity. Unlike the normal mailbots, these RocketBots are little harder to control but a lot more fun.||Take your newly found acceleration skills and use them to capture valuable minerals from outer space. You have to launch 50 asteroid-snatching missiles into space at just the right acceleration rate to catch the asteroids and bring them back to the moon.|